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“At its best, Dungeons & Dragons is a game without limits, a game in which even the rules themselves can be subsumed by the logic and necessity of shared storytelling. D&D lets players take on different identities, different roles—even wildly different moral systems. It is an elaborate system of wish fulfillment, in which scrawny, socially awkward teenagers can become bruising hulks who wield massive great axes and slay dragons singe-handedly. The game’s boundaries are limited only by the players—what they want to accomplish and what they are willing to attempt. And like any game that encourages the wish fulfillment of (primarily) teenage boys, sometimes these impulses will take a dark and ugly turn.”

Read the rest at VICE. “#NotAllRoleplayers: A History of Rapey Dungeon Masters


 

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